Meteos Wars is the latest entry in the Meteos franchise, released for the Xbox 360.
Gameplay[]
Meteos Wars shares the same gameplay that all the other Meteos games feature, in which Meteos fall down from the top of the screen into columns, where they can be slid up and down. When three Meteos are aligned, they transform into Burnt Meteos and are launched upwards, with the force and speed behind the launch varying by which planet the player chooses to play on.
Meteos Wars saw the introduction of Planet Impacts, special abilities that are charged by launching Meteos. Each planet is given one of four different Planet Impacts.
The game is split into eight modes, six of which are single-player:
- CPU Battle, where the player can participate in a one-on-one battle against the computer. It is divided into three rounds with the first person to score two winning the game. The difficulty of the CPU can be set beforehand.
- Mission Mode, which resembles Star Trip from the DS version, has the player battle six planets in a row, with the fifth one appearing as an Unknown until actually fought, and the sixth one being Meteo.
- 100 Meteo Attack, and 1-Minute Attack, which are score modes based around either launching 100 Meteos as quickly as possible, or scoring as much as possible within one minute. Unlike the Time War modes in Meteos, these can be played with any planet. Each planet can log up to three highscores.
- Challenge Attack, which requires the player to score as many points as possible until either defeat or after 99 minutes. Comparable to Meteos' Deluge mode. Just like 100 Meteo Attack and 1-Minute Attack, each planet can hold three highscores.
- Local Multiplayer, a two-player mode that allows two people in the same room to play against each other. It is worth noting that an exclusive music track plays in this mode.
- Online Multiplayer, which allows the player to take on player from across the world in a functionally-similar environment to that of CPU Battle. (Normal music tracks, best two-out-of three gameplay, etc.)
Features[]
Meteos Wars brought back majority of the the planets introduced in Meteos and Meteos Online. It featured two Downloadable Content packs: the Planet Pack and the Galaxy Pack, each containing nine planets. These packs brought back the remainder of the planets from previous versions while introducing four new planets: Darthvega, Hanihula, Gelyer and Ranbarumba.
Accessories were also introduced. These were additional costumes for the natives to wear during gameplay, such as a crown or coiled snake. Similarly to Planets, a few were available from the beginning, but most had to be unlocked through gameplay.
Meteos Wars also sees the removal of fusion, in favor of unlocking items and planets for the player once certain conditions were met.
Planets Introduced[]
Returning Planets[]
Trivia[]
- There are some visual errors on the Meteos Wars official desktop wallpapers, which can be downloaded at the official site, where the designs of the natives are done in 3-D.
- Suburbionites are shown as a shade of grey, while they are actually depicted as green. This does not apply on wallpapers where the natives are 2-D
- Dejehrians are shown as entirely grey, instead of their usual design.
- The new planets don't appear in official desktop wallpapers, despite two pairs of newcomers appear separately in their own DLC packs.
- Firim and Oleana are the only planets playable in the trial version.
- Music Trivia:
- The soundtrack in this game, compared to the previous DS game, focuses more on ambient music rather than having constant consistent beats. This is notable in Oleana, as its music has an impression of flowing water instead of an upbeat tone. The exceptions to the ambient music style in this game are planets who carry their songs from the previous games (Geolyte, Wiral, Florias, Brabbit, Megadom, Arod, and Dejeh).
- Coincidentally, with the exception of Geolyte, all the planets that carry their songs from the previous games are in DLC packs.
- The soundtrack in this game, compared to the previous DS game, focuses more on ambient music rather than having constant consistent beats. This is notable in Oleana, as its music has an impression of flowing water instead of an upbeat tone. The exceptions to the ambient music style in this game are planets who carry their songs from the previous games (Geolyte, Wiral, Florias, Brabbit, Megadom, Arod, and Dejeh).
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